1. Wear the HUD
Attach the AETERNUS HUD 6.1 in Second Life. The HUD is your main access point for Realm actions, Radar, Vault, Houses, Missions, Support, and profile tools.
Welcome to the gothic RPG kingdom of AETERNUS. This guide explains the HUD menus, bloodlines, resources, missions, Houses, Vault, Radar, and support tools used inside the Realm.
Use this section when you are new to AETERNUS or when you need a quick reminder before playing.
Attach the AETERNUS HUD 6.1 in Second Life. The HUD is your main access point for Realm actions, Radar, Vault, Houses, Missions, Support, and profile tools.
Register your avatar in the RPG system before using bloodline features. The HUD and web systems recognize you as an Aeternus Citizen after registration.
Keep your public RPG name and profile details updated from the HUD when available. This helps residents, Houses, and support staff recognize you correctly.
Most HUD feedback is private to you. Watch HUD popups, private messages, and object replies carefully when an action succeeds or fails.
The HUD is compact and menu-based. Tap the visible buttons to open the main areas of the Realm.
Each bloodline has a different identity, resource logic, and role in the Realm.
Your bloodline determines which resource is most important to your survival and progression.
The traditional vital resource for blood-based lines such as Vampire, Lycan, and Dhampir. Humans also carry Blood.
The essence resource used by Angel, Demon, and Witch. Humans may also interact with Aura systems when supported.
The vital essence of Elves. Lifesap is part of the AETERNUS Essence economy.
| Status | Meaning | Player Guidance |
|---|---|---|
| 🟢 Alive | Your vital resource is safe enough for normal play. | Continue hunting, socializing, mission progress, and House activity. |
| 🟡 Sick | Your vital resource is low. | Recover, feed carefully, or use approved Realm systems before you weaken further. |
| 🟠 Coma | Your vital resource is critically low. | You may be restricted from certain actions until restored. |
| 🔴 Dead | Your vital resource has collapsed. | Use the approved restoration or revive systems available in the Realm. |
HUNT is divided by bloodline. The HUD reads your active bloodline, selected target, distance, status and cooldowns before allowing actions.
The HUNT menu is not identical for every player. It shows and validates actions according to your active bloodline, including Blood feeding, Aura draining, Lifesap draining, Human interactions, spell access, tournament actions, scan tools and valid target checks where available.
To enable Tournament mode, select an opponent first. This creates an opponent lock. Once the opponent is locked, HUNT actions are handled under Tournament rules until the mode is stopped, reset or expires according to the live system.
Stops any active feeding or draining action started from HUNT. Use Stop when you need to interrupt an ongoing feed or drain instead of detaching or resetting the HUD.
Explains the active HUNT menu and its available functions. Use Info before acting if you are not sure what a button does.
Radar scans nearby residents within approximately 10 meters. It can show whether a nearby avatar is an Aeternus Citizen registered in the system or an unregistered Second Life resident. When data is available, Radar may display bloodline, body resource amount, resource type, vital status, House and Wanted status.
Vital status may appear as ALIVE, SICK, COMA or DEAD. The checked body resource depends on the target bloodline or system: Blood, Aura or Lifesap.
Legacy bloodlines such as Vampire, Human, Lycan and Dhampir use Blood-related interactions where available. The HUD and server still validate target, distance, status, cooldowns and action rules before allowing a Blood action.
Angel, Demon and Witch use Aura-based systems. Elf uses Lifesap-based systems. Values and available actions can differ by bloodline and by the active Essence-side system.
Spells are divided by bloodline and by category. Offensive spells are used against valid targets; defensive spells protect, resist pressure or support the caster depending on the live spell design. Always use the spell category shown by your HUD.
The Vault is the user-facing home for stored resources and account actions.
Check your available stored resources. Depending on your bloodline, this may involve Blood, Aura, or Lifesap systems.
Deposit supported resources into your storage when the active system allows it.
Withdraw available resources from your stored balance when you meet the current requirements.
Send supported stored resources to another valid resident when transfer tools are enabled.
Review your recent account activity when web statement access is available.
Some Vault systems may support certificate-style storage or redemption. Follow the HUD and web messages carefully.
Houses are the political and social structure of AETERNUS. They connect members, leadership, powers, missions, tribute, and territory.
House membership connects you with a group, leadership, missions, and Realm identity. Follow invitation and roleplay rules set by the House.
House Powers are temporary House-wide effects or buffers activated through approved House systems.
Some House content may ask members to offer tribute through approved Realm objects. Use only official objects and follow their private messages.
Regents and Counsellors may guide House activity, permissions, and diplomatic requests depending on the active House rules.
House lands, HQs, outposts, and visit permissions may be used by mission content and roleplay events.
Before entering another House land for mission purposes, ask permission from the target House Regent or Counsellor when required.
Missions give structured objectives and rewards across hunting, exploration, tribute, Radar use, Story markers, and House activity.
| Mission Type | Typical Objective | Player Guidance |
|---|---|---|
| 🗓 Daily | Short objectives such as hunting, Radar use, tribute, or resource-related actions. | Designed for regular activity without rushing the whole system. |
| 🌙 Weekly | Larger objectives with stronger progression value. | Expect fewer but more meaningful weekly goals. |
| 📖 Story | Explore AETERNUS locations, follow clues, confirm Story markers, or recover relics. | Follow the clue text carefully. Story progression may be time-gated. |
| 🏰 House | House tribute, House Powers, House visits, group objectives, or tournament-related activity. | House missions may require coordination with House leadership. |
Rewards may include progression, Bonus Days, resource rewards, relics, or approved active buffs depending on mission design.
If the HUD says you must wait, the mission limit or cooldown is active. Continue normal roleplay and return when the countdown ends.
The Support system lets residents send requests through the HUD and receive private replies.
Use the HUD support option to send a clear request. Include the issue, your bloodline, and what you were trying to do.
When staff or a Warden replies, your HUD can show the response privately.
If something appears broken, report the menu, action, time, and exact message shown by the HUD.
Fast answers for the most common HUD 6.1 questions.
The target may be invalid, too far away, unregistered, protected, AFK, blocked by a cooldown, or not valid for your bloodline. Read the private HUD message first.
The nearby resident may not be an Aeternus Citizen, may be outside range, or may not meet the current scan conditions.
The action may not match the active objective, you may be on cooldown, the target type may be wrong, or the mission may require an official Realm object or marker.
An Aeternus Citizen is registered in the AETERNUS RPG system. A Second Life resident may be nearby in-world but not registered in the system.
No. This guide explains HUD 6.1 and server-side systems. Only serious bug hotfixes would require HUD action from users.
Use House, Vault, Lifesap, Aeternus Citizen, and Second Life resident. Older or internal wording should be avoided in public-facing communication.